On 6 July 2014 09:58, James Paige <[email protected]> wrote:
> On Sat, Jul 5, 2014 at 9:50 AM, Ralph Versteegen <[email protected]> wrote:
>>
>> On 6 July 2014 04:46,  <[email protected]> wrote:
>> > teeemcee
>> > 2014-07-05 09:46:05 -0700 (Sat, 05 Jul 2014)
>> > 205
>> > Add temp slowness checking to spriteedit_save/load_what_you_see to help
>> > investigate Foxley's problem
>> > (I'm not sure that I added debug_if_slow calls to all file IO contained
>> > there-in)
>> >
>> > This is me being lazy
>> > ---
>> > U   wip/drawing.bas
>>
>> Dang! This doesn't actually allow me to lazily avoid setting up a
>> Windows machine to compile on, because gfx_fb and gfx_directx windows
>> builds have been broken since my recent sconscript changes.
>
>
> Iwas able to get into the nightly build machine via VNC, and this is what I
> found:
>
> C:\Users\James\src\ohr\wip>scons gfx=directx+fb music=native debug=0
> scons: Reading SConscript files ...
> scons: done reading SConscript files.
> scons: Building targets ...
> g++ -o build\audwrap\audwrap.o -c -g -Wall -Wno-non-virtual-dtor -m32
> -mpreferre
> d-stack-boundary=2 -mno-sse -O3 audwrap\audwrap.cpp
> fbc -c game.bas -o build\game.o -mt -O 2 -s gui -d IS_GAME -m game
> fbc -c yetmore2.bas -o build\yetmore2.o -mt -O 2 -s gui -d IS_GAME -m game
> fbc -c build\savegame.rbas.bas -o build\savegame.rbas.o -mt -O 2 -s gui -d
> IS_GA
> ME -m game
> fbc -c music_native.bas -o build\game-music_native.o -mt -O 2 -s gui -d
> IS_GAME
> -m game
> C:\Users\James\src\ohr\wip\allmodex.bi(151) error 55: Illegal specification,
> at
> parameter 2 (dat) of bmpinfo() in 'DECLARE FUNCTION bmpinfo (f as string,
> byref
> dat as BitmapV3InfoHeader) as integer'
> scons: *** [build\game-music_native.o] Error 1
> scons: building terminated because of errors.
>

I can understand that, but not why gfx=sdl+directx+fb music=native
builds while gfx=directx+fb music=native failed!
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