Yes, it was just a misunderstanding of the API. I finally finished setting up my VM just a few days ago so that I can compile gfx_directx.dll. I'll also check that the instructions on the wiki for compiling gfx_directx.dll are complete (I actually just remembered about them this instant; I worked it out from scratch). They're probably correct, so you can look there.
BTW: what about splitting <description> blocks over multiple lines? On 17 June 2015 at 08:36, James Paige <[email protected]> wrote: > DFI_IMPLEMENT_CDECL(void, gfx_ShowCursor) > { > g_Mouse.setCursorVisibility(gfx::Mouse2::CV_SHOW); > g_Mouse.setInputState(gfx::Mouse2::IS_DEAD); > } > > So apparently gfx_directx is just programmed that way. How the mouse, kill > mouse support :( > > I can't fix it myself. I haven't been able to get gfx_directx.dll to > compile on my windows box. > > --- > James > > > On Tue, Jun 16, 2015 at 1:28 PM, James Paige <[email protected]> > wrote: > >> This still does not work properly on gfx_directx :( >> >> On Tue, Jun 16, 2015 at 1:18 PM, <[email protected]> wrote: >> >>> james >>> 2015-06-16 13:18:23 -0700 (Tue, 16 Jun 2015) >>> 145 >>> New commands "unhide mouse cursor" "hide mouse cursor" >>> No more need for people to script their own slice/npc mouse cursor if >>> they don't want to. >>> --- >>> U wip/const.bi >>> U wip/docs/plotdict.xml >>> U wip/docs/plotdictionary.html >>> U wip/plotscr.hsd >>> U wip/whatsnew.txt >>> U wip/yetmore.bas >>> _______________________________________________ >>> Ohrrpgce mailing list >>> [email protected] >>> http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org >>> >> >> > > _______________________________________________ > Ohrrpgce mailing list > [email protected] > http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org > >
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