Annd. I remembered why that wouldn't work. No compression. I feel like TMC discovered all of this years ago, and I am just now remember what he said and thinking that I am figuring it out myself ;P
Would a zipped dmg be more or less confusing than a tar.gz? Also, is anybody even getting these mailing list posts? I never get copies of my own, so I don't even know if the list server is working right now. --- James On Mon, Jul 6, 2015 at 3:01 PM, James Paige <[email protected]> wrote: > I just discovered/remembered something really nifty. > > So the reason we went with .tar.gz on Mac was because we couldn't figure > out how to create .dmg files. > > .dmg files are normally Disk images formatted as HSF+ and although tools > for formatting as HSF+ exist on Windows and Linux, we could not find any > good simple ones that we could redistribute. > > Turns out that the important thing about a .dmg file is that it is a disk > image. HFS+ happens to be the preffered format, but any format supported by > Macs should work. > > In particular, .iso works. > > I tried building a .iso image, renamed it to .dmg, and my Mac was able to > open it smoothly with no problems at all. > > Tools to generate .iso images are far more ubiquitous, so maybe we can > find one that we can redistribute and we can use it to build .dmg files > directly from the Export Games menu :) > > --- > James >
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