teeemcee 2016-03-18 10:45:09 -0700 (Fri, 18 Mar 2016) 503 Implemented correct Z-based centering of attacks on top of targets.
Previous implementation used just Y, now use Y and Z to align them while keeping the attack spatially in front. In all cases, attacks that already used Z coordinates did not interfere at all. Also, add a wait(1) to beginning of Projectile and Reverse Projectile so that you can see the attack starting at its intended location. There seem to be more early/late starting/stopping problems with other animations. Added XYZTriple UDT. --- U wip/bmod.rbas U wip/util.bi _______________________________________________ Ohrrpgce mailing list [email protected] http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org
