On Sat, Jan 15, 2022 at 11:51 PM Ralph Versteegen <[email protected]>
wrote:

> It took me some code inspection to work out that this is bug 1120
> https://github.com/ohrrpgce/ohrrpgce/issues/1120 "Heroes which have
> jumped/in midair count as dead for targetting" (which I renamed to
> something more generic before realising it's fixed). So it affects only
> attacks that can hit dead targets (which are always heroes), not attacks by
> heroes.
>
> Previously, attacks which can target all combatants or all heroes
> (especially spread attacks) could also hit jumped targets, not anymore
> after this fix. That seems like a big change; I suggest we add a back
> compat bit.
>

So a backcompat bit to allow attacks with target class "all" to target
hidden targets? That seems like it would always be unwanted, and unlikely
that a game would rely on it. "All" was supposed to mean "Valid enemies +
valid heroes" but not meant to include dead or jumping


> Also, I think we really need some target classes for hitting hidden
> targets. We could also change the description of some of the existing ones
> to say that they can hit hidden targets, e.g. "All including dead &
> hidden", which I did last time I realised the names were inaccurate.
>
> On Sun, 16 Jan 2022 at 04:15, <[email protected]> wrote:
>
>> james
>> 2022-01-15 07:15:38 -0800 (Sat, 15 Jan 2022)
>> 96
>> Fix "Jump" (and the other new hiding attacks) to properly prevent
>> targetting when used by heroes
>> ---
>> U   wip/bmodsubs.bas
>> U   wip/whatsnew.txt
>>
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