Yeah, I like the idea of a separate bit to allow an attack to target hidden.
I wish we had thought of that for "including dead", but oh well! :D On Sat, Jan 15, 2022 at 11:56 PM Ralph Versteegen <[email protected]> wrote: > Of course maybe rather than adding even more target classes (a complete > set would nearly double the current number!) we should just add a setting > for whether hidden targets are valid. > > On Sun, 16 Jan 2022 at 17:51, Ralph Versteegen <[email protected]> wrote: > >> It took me some code inspection to work out that this is bug 1120 >> https://github.com/ohrrpgce/ohrrpgce/issues/1120 "Heroes which have >> jumped/in midair count as dead for targetting" (which I renamed to >> something more generic before realising it's fixed). So it affects only >> attacks that can hit dead targets (which are always heroes), not attacks by >> heroes. >> >> Previously, attacks which can target all combatants or all heroes >> (especially spread attacks) could also hit jumped targets, not anymore >> after this fix. That seems like a big change; I suggest we add a back >> compat bit. Also, I think we really need some target classes for hitting >> hidden targets. We could also change the description of some of the >> existing ones to say that they can hit hidden targets, e.g. "All including >> dead & hidden", which I did last time I realised the names were inaccurate. >> >> On Sun, 16 Jan 2022 at 04:15, <[email protected]> wrote: >> >>> james >>> 2022-01-15 07:15:38 -0800 (Sat, 15 Jan 2022) >>> 96 >>> Fix "Jump" (and the other new hiding attacks) to properly prevent >>> targetting when used by heroes >>> --- >>> U wip/bmodsubs.bas >>> U wip/whatsnew.txt >>> >>> _______________________________________________ >>> Ohrrpgce mailing list >>> [email protected] >>> http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org >>> >> _______________________________________________ > Ohrrpgce mailing list > [email protected] > http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org >
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