Hi everyone,
i've bumped into a small issue using the texture system: it does not
seem to be limited the amount of memory to use.
I'm initializing the class this way:
float m_cache_size = 500;
m_oiio_texture_system = TextureSystem::create();
m_oiio_texture_system->attribute("max_memory_MB", m_cache_size);
m_oiio_texture_system->attribute("gray_to_rgb", 1);
and using it with a simple call to "texture" in an evaluation function.
I've downloaded a huge map of the earth ( 22k*11k), and the memory
raises up to 1.6GB, despite the default limit of 256MB.
I've tried settings higher and lower values, without any difference.
I had a look in the source, but i haven't much: I don't know what i'm
doing wrong.
I'll take any hint anyone can give me.
Thanks
--------------
Michel
[email protected]
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