Thanks for the tip, I didn't thought about this.

2012/10/12 Larry Gritz <[email protected]>

> I can already tell you -- since you are starting with 8 bit data, you'll
> be better off with TIFF because it natively supports 8 bit channels.
>  OpenEXR does not -- it will have to up-convert to 'half' (16 bit floating
> point), and furthermore, the ImageCache/TextureSystem internally converts
> half to float for storage in the in-memory cache.
>
>
> On Oct 12, 2012, at 9:37 AM, Michel Lerenard wrote:
>
>  Thanks for these examples. That's exactly what I need.
>
> I'll run the same test and will compare EXR and Tiff to see if one format
> is better than the other.
>
> On 10/11/2012 06:32 AM, Larry Gritz wrote:
>
> Even when using automip and autotile, you're going to get horrible
> performance if your texture cache size is not at least big enough to hold
> the image.
>
>  For JPEG images, we're just calling the underlying libjpeg, we ask for
> scanlines in batches, but I can't swear to the efficiency of libjpeg, for
> all I know it tries to read the whole thing at once and buffer it.  I can
> vouch more strongly for libtiff and OpenEXR.
>
>  For film anyway, JPEG is considered a poor texture format because it
> doesn't support alpha channels, is only 8 bits, is lossy, and doesn't have
> any notion of MIP-mapping.  So we figured it was so ill-suited to the task
> that the requirement was simply to make it work, not to make it very
> efficient for huge files.  For that, we turn to TIFF and OpenEXR, which
> tend to satisfy the whole range of requirements of a good texture format.
>
>  If you must use this JPEG file in its original form, assuming you have
> memory to burn, I would advise using a 2 GB cache.  256 or 512 MB is just
> too small, that will force it to constantly need to re-read sections of the
> image.
>
>  You can convert it to a tiled format with
>
>  iconvert world.topo.bathy.200411.3x21600x21600.C1.jpg --tile 64 64
> tiled.tif
>
>  Took me 48 seconds (including I/O), and the file is 415 MB (versus 43 MB
> for the original JPEG -- but that's because it's a lossy format)
>
>  That will get it tiled, which should make a big difference.
>  Additionally making into a full MIP-mapped, tiled texture, via
>
>   maketx world.topo.bathy.200411.3x21600x21600.C1.jpg -o mipped.tx
>
>  That took 3 minutes and needed several GB of RAM (it's a huge file!),
> and results in a 550 MB tiled MIP-mapped TIFF file, which should be
> extremely efficient to texture map.
>
>
>
>  On Oct 10, 2012, at 7:33 AM, Lerenard Michel wrote:
>
> Hi,
>
> Brecht: thanks for your answers, it does clear things a bit.
> I've enabled automap and autotile options. It does solve the memory issue,
> but i get horrible peformance instead: on small files it works with
> overhead, on the huge one below it was so slow i had to stop the rendering
> process.(using the default 256 cache value)
>
> Larry: the file i use to test is a huge JPEG, =>
> http://eoimages.gsfc.nasa.gov/images/imagerecords/73000/73884/world.topo.bathy.200411.3x21600x21600.C1.jpg
> that can be found on this page:
> http://visibleearth.nasa.gov/view.php?id=73884
>
>
> After thoses tests, i think i'm going to work with temp images in EXR,
> converted from formats that does not support tiles:
> the cache does work correctly in this case. (i checked with a 250Mo tiled
> exr file)
> I have not yet tested maketx, i don't know if it's a fast process, but it
> seems to be a good candidate to do the work.
>
>
> --------------
> Michel
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>  --
> Larry Gritz
> [email protected]
>
>
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> --
> Larry Gritz
> [email protected]
>
>
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