Hello OIIO folk!

We've had a side project to look at OIIO and it's texture sampling
abilities as an alternate to our in-house library. It's been kind of hard
to compare them as the algorithms are different, but I will share some
results when we can bang them into a reasonable form.

Our in-house library supports two in-house formats. One is called "map" and
it's really nothing special - a tiled mip-map format which supports 8/16-bt
ints and 16/32-bit floats. I don't imagine this has any real value over
what OIIO already supports.

We also have a format called "multimap" which stores a dictionary of named
maps. We like this for models where many texture maps are used to cover the
model and having one file instead of many is easier to deal with and
actually reduces I/O load quite a bit.

Are there good open alternatives for this? Does anyone else do something
similar?

* EXR2 has this ability, but it's pretty new and is only HDR.
* I think TIFF has this ability (because it does everything), but I'm not
sure how well it's supported.
* It's been floated that we could use a PTex file in this manner even if we
end up sampling the images using UVs.

Any recommendations?

--jono
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