Hi, I'm looking for some advice on building on windows for Maya 2013, because of this I realise that I will have to build Boost against the Maya python libs. I understand that the package has some loose dependencies, the parts that I need are the c++ library, python bindings, OpenEXR, tx and the common image formats. I am not sure which of the dependencies I actually need, is there a list of them that I can check? Also should I be taking the latest version of all of the external dependencies or are specific versions needed? As well for the actual OIIO build is CMake fully supported?
Thanks. Jack
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