Hi, I'm looking for some advice on building on windows for Maya 2013,
because of this I realise that I will have to build Boost against the Maya
python libs. I understand that the package has some loose dependencies, the
parts that I need are the c++ library, python bindings, OpenEXR, tx and the
common image formats. I am not sure which of the dependencies I actually
need, is there a list of them that I can check? Also should I be taking the
latest version of all of the external dependencies or are specific versions
needed? As well for the actual OIIO build is CMake fully supported?

Thanks.

Jack
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