I am (trying) to maintain an inofficial build documentation for windows:
http://piratepad.net/0rqEZFwrKg Its relatively up to date. I should
answer all your questions.
On 11/19/2013 02:35 PM, Jack Straw wrote:
Hi, I'm looking for some advice on building on windows for Maya 2013,
because of this I realise that I will have to build Boost against the
Maya python libs.
I understand that the package has some loose dependencies, the parts
that I need are the c++ library, python bindings, OpenEXR, tx and the
common image formats. I am not sure which of the dependencies I
actually need, is there a list of them that I can check? Also should I
be taking the latest version of all of the external dependencies or
are specific versions needed? As well for the actual OIIO build is
CMake fully supported?
Thanks.
Jack
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