For those of you who read the mail list but don't "watch" the GitHub project to 
get alerts to all the individual pull requests:

https://github.com/OpenImageIO/oiio/pull/973

This proposed patch builds Nuke nodes to read and write OIIO's style of texture 
files. (And PRMan's as well, for places that use the TIFF or OpenEXR variety, 
not the old proprietary format.) The writer is particular neat -- it basically 
is like having 'maketx' bundled up in a Nuke node, writing out as a tiled 
MIPmap whatever image is fed in from upstream.

Of course, this only builds if Nuke dev libraries are found on the system at 
build time, otherwise it smoothly skips over them, just like happens for 
various file formats when the underlying libraries are not found.

It all seems like a good idea to me, potentially useful (obviously so, for the 
people who wrote it, so presumably for others as well), but since I've never 
written Nuke plugins myself, it would help me out for others to review the code 
who know more about it than I do, for example, people who know enough about the 
Nuke internal APIs to recognize if it's being implemented sensibly and in the 
common style for such things. Also, those who think such a plugin might be 
useful for themselves, please do comment on whether the functionality is in 
line, or if other controls need to be added, etc. 

Thanks.

--
Larry Gritz
[email protected]



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