Dan,

Please ask questions on anything you aren't sure of.  This will a)
perhaps give you a place to stand more quickly, b)  be of benefit to
anybody else who follows the list, and c)  capture information in
writing that might only exist in my head at the moment.

Rick

On Sun, Jun 29, 2008 at 3:45 PM, Dan Carter <[EMAIL PROTECTED]> wrote:
> I think you are correct, Rick.  My lurking on the devel list has made it
> clear that there are major changes in how things are done inside ooRexx.
> Since we have a Unix distribution already, I had planned to begin with
> USS and to start with, treat it as a new flavor of Unix.  That is why I
> have concentrated on studying the Platform directory;  I must build
> ooRexx on SOL10 x86 and SPARC both, for other projects, and I expect the
> lessons learned to transfer directly.
>
> It will be a while before I have cogent questions.  In the absence of
> tutorial material on the internals I must just flounder until I find a
> solid place to start.
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Rick
> McGuire
> Sent: Sunday, June 29, 2008 06:21
> To: Open Object Rexx Developer Mailing List
> Subject: Re: [Oorexx-devel] Development set-up
>
> Dan,
>
> Even though it's in a bit of a transitional stage right now, I think
> you would be best off starting your work from the current trunk.  The
> interface between the portable code and the platform has changed
> significantly, and you'd end up having to do things twice.  If you are
> planning on using USS as a starting point on zOS, the unix code might
> more a better place to start your studies.  Didn't you tell me you had
> a Solaris?  You might want to consider trying to build on that system
> (or some Linux variant) because the build tools for Windows and the
> unix variants are very different.  Experience with that will be more
> likely to transfer to zOS than what we do with Windows.
>
> And, the other advice I have to give you is to ask lots of questions
> on the dev list!
>
> Rick
>
> On Sat, Jun 28, 2008 at 10:45 PM, Dan Carter <[EMAIL PROTECTED]>
> wrote:
>> Thanks, Mark.  BTW, thanks for all your hard work.
>>
>> I am just trying to get a feel for the nature of the beast, and the
>> structure of its execution.  I have been advised by Rick that the
>> Platform code is a place to start, but I have a very great deal of
> study
>> to do before I think about putting greasy fingerprints on code.  I
> have
>> noticed, however, that the code is quite clear and readable, at least
>> the lines I have read.
>>
>> Of course, any suggestions will be most welcome.  At present I don't
>> even know whether to start looking at Windows or Unix stuff.
>>
>> -----Original Message-----
>> From: [EMAIL PROTECTED]
>> [mailto:[EMAIL PROTECTED] On Behalf Of Mark
>> Miesfeld
>> Sent: Saturday, June 28, 2008 20:42
>> To: Open Object Rexx Developer Mailing List
>> Subject: Re: [Oorexx-devel] Development set-up
>>
>> On Sat, Jun 28, 2008 at 7:05 PM, Dan Carter <[EMAIL PROTECTED]>
> wrote:
>>> I have been browsing the source tree on SF using Tortoise.  I have
>>> looked at (downloaded to SE) several modules.  Is there any cleanup I
>>> should do to ensure I have checked nothing out?
>>
>> Dan,
>>
>> You need to check out the entire source tree as a whole, but just the
>> interpreter tree.  So something like:
>>
>>
>> oorexx/interpreter-3.x/releases/3.2.0/trunk
>>
>> which would be the 3.2.0 release source code.
>>
>> You could also check out:
>>
>> oorexx/interpreter-3.x/trunk
>>
>> Which would be the current tip of the tree.  But the 3.x trunk is
>> undergoing a lot change right now, I'm not sure which source tree
>> would be best for what you intend to do.
>>
>> I think you said you use TortoiseSVN. I don't use that, so I'm not
>> exactly sure how it works.  But here are the two URLs for the above
>> (they may word wrap):
>>
>>
>>
> https://oorexx.svn.sourceforge.net/svnroot/oorexx/interpreter-3.x/releas
>> es/3.2.0/trunk
>>
>>
> https://oorexx.svn.sourceforge.net/svnroot/oorexx/interpreter-3.x/trunk
>>
>> Let me know if you have any trouble with the mechanics of using any of
>> the tools on Windows.  Rick is the better source for how to port the
>> code of course.
>>
>> --
>> Mark Miesfeld
>>
>>
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