Um, an import operation tries to place files INTO the svn repository.
Generally, if you want a local copy, then just do an SVN checkout
operation, which will create a working copy of the code.  If you
truely have your own SVN server set up, then the userid/password would
be the one for your local server.

Rick

On Sun, Jun 29, 2008 at 6:26 PM, Dan Carter <[EMAIL PROTECTED]> wrote:
> I am trying to import the SourceForge oorexx repository into a local
> repository I have prepared for the purpose.  Tortoise seems willing to
> do this, but it wants a userid and password for the effort.  Is there
> some magic ID, etc.  I should be using?  I don't suppose that my RexxLA
> ID and password would work.  What do you suggest?
>
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Rick
> McGuire
> Sent: Sunday, June 29, 2008 13:57
> To: Open Object Rexx Developer Mailing List
> Subject: Re: [Oorexx-devel] Development set-up
>
> Dan,
>
> Please ask questions on anything you aren't sure of.  This will a)
> perhaps give you a place to stand more quickly, b)  be of benefit to
> anybody else who follows the list, and c)  capture information in
> writing that might only exist in my head at the moment.
>
> Rick
>
> On Sun, Jun 29, 2008 at 3:45 PM, Dan Carter <[EMAIL PROTECTED]> wrote:
>> I think you are correct, Rick.  My lurking on the devel list has made
> it
>> clear that there are major changes in how things are done inside
> ooRexx.
>> Since we have a Unix distribution already, I had planned to begin with
>> USS and to start with, treat it as a new flavor of Unix.  That is why
> I
>> have concentrated on studying the Platform directory;  I must build
>> ooRexx on SOL10 x86 and SPARC both, for other projects, and I expect
> the
>> lessons learned to transfer directly.
>>
>> It will be a while before I have cogent questions.  In the absence of
>> tutorial material on the internals I must just flounder until I find a
>> solid place to start.
>>
>> -----Original Message-----
>> From: [EMAIL PROTECTED]
>> [mailto:[EMAIL PROTECTED] On Behalf Of Rick
>> McGuire
>> Sent: Sunday, June 29, 2008 06:21
>> To: Open Object Rexx Developer Mailing List
>> Subject: Re: [Oorexx-devel] Development set-up
>>
>> Dan,
>>
>> Even though it's in a bit of a transitional stage right now, I think
>> you would be best off starting your work from the current trunk.  The
>> interface between the portable code and the platform has changed
>> significantly, and you'd end up having to do things twice.  If you are
>> planning on using USS as a starting point on zOS, the unix code might
>> more a better place to start your studies.  Didn't you tell me you had
>> a Solaris?  You might want to consider trying to build on that system
>> (or some Linux variant) because the build tools for Windows and the
>> unix variants are very different.  Experience with that will be more
>> likely to transfer to zOS than what we do with Windows.
>>
>> And, the other advice I have to give you is to ask lots of questions
>> on the dev list!
>>
>> Rick
>>
>> On Sat, Jun 28, 2008 at 10:45 PM, Dan Carter <[EMAIL PROTECTED]>
>> wrote:
>>> Thanks, Mark.  BTW, thanks for all your hard work.
>>>
>>> I am just trying to get a feel for the nature of the beast, and the
>>> structure of its execution.  I have been advised by Rick that the
>>> Platform code is a place to start, but I have a very great deal of
>> study
>>> to do before I think about putting greasy fingerprints on code.  I
>> have
>>> noticed, however, that the code is quite clear and readable, at least
>>> the lines I have read.
>>>
>>> Of course, any suggestions will be most welcome.  At present I don't
>>> even know whether to start looking at Windows or Unix stuff.
>>>
>>> -----Original Message-----
>>> From: [EMAIL PROTECTED]
>>> [mailto:[EMAIL PROTECTED] On Behalf Of Mark
>>> Miesfeld
>>> Sent: Saturday, June 28, 2008 20:42
>>> To: Open Object Rexx Developer Mailing List
>>> Subject: Re: [Oorexx-devel] Development set-up
>>>
>>> On Sat, Jun 28, 2008 at 7:05 PM, Dan Carter <[EMAIL PROTECTED]>
>> wrote:
>>>> I have been browsing the source tree on SF using Tortoise.  I have
>>>> looked at (downloaded to SE) several modules.  Is there any cleanup
> I
>>>> should do to ensure I have checked nothing out?
>>>
>>> Dan,
>>>
>>> You need to check out the entire source tree as a whole, but just the
>>> interpreter tree.  So something like:
>>>
>>>
>>> oorexx/interpreter-3.x/releases/3.2.0/trunk
>>>
>>> which would be the 3.2.0 release source code.
>>>
>>> You could also check out:
>>>
>>> oorexx/interpreter-3.x/trunk
>>>
>>> Which would be the current tip of the tree.  But the 3.x trunk is
>>> undergoing a lot change right now, I'm not sure which source tree
>>> would be best for what you intend to do.
>>>
>>> I think you said you use TortoiseSVN. I don't use that, so I'm not
>>> exactly sure how it works.  But here are the two URLs for the above
>>> (they may word wrap):
>>>
>>>
>>>
>>
> https://oorexx.svn.sourceforge.net/svnroot/oorexx/interpreter-3.x/releas
>>> es/3.2.0/trunk
>>>
>>>
>>
> https://oorexx.svn.sourceforge.net/svnroot/oorexx/interpreter-3.x/trunk
>>>
>>> Let me know if you have any trouble with the mechanics of using any
> of
>>> the tools on Windows.  Rick is the better source for how to port the
>>> code of course.
>>>
>>> --
>>> Mark Miesfeld
>>>
>>>
>>
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