Rick McGuire wrote:
> On Mon, Jul 21, 2008 at 7:50 AM, David Crayford <[EMAIL PROTECTED]> wrote:
>   
>> Thanks Rick, comments below...
>>
>> Rick McGuire wrote:
>>     
>>> Standard library objects need to be used with care because of storage
>>> management issues.  Much of the internals of the interpreter is
>>> implemented using objects that are allocated from the Rexx-managed
>>> heap.  These objects need to be constructed such that they are
>>> compatible with that memory management system, which the standard
>>> library objects are not.
>>>       
>> STL objects have associated allocator policies. I've seen this used to
>> create STL
>> containers using UNIX shared memory. It's tricky, best left in the "too
>> hard" basket. I take it
>> it's ok to use STL algortihms?
>>     
>
> There are issues beyond just where the memory is allocated from.  Any
> Rexx object
> allocated from the Rexx heap needs to be a subclass of RexxInternalObject and
> participate in the mark-and-sweep operations by implementing the
> live() and liveGeneral()
> methods.  I think it's closer to the "not possible" basket than just
> merely being "too hard".
>
>   
The lightbulb has just lit up and is shining brightly! I noticed the 
live marking methods and presumed it was a
mark-and-sweep garbage collection scheme similar to Java. I would love 
to understand the high level details
of how it works, scopes etc. In the C++ programming I do it's quite 
common to use a smart pointer
like shared_ptr. I don't fully understand mark-and-sweep but I want to!
> I'm not sure I understand what you mean by STL algorithms.
>
>   
A simple use case is the min and max template functions.
>>> As far as coding standards, a lot of the code is in transition from
>>> the coding standard I used in 1995 and the coding standard I prefer
>>> now.  I don't like to get involved with the curly brace argument on
>>> placement and other stuff, but there are probably 3 "rules" I'd like
>>> to see followed:
>>>
>>> 1)  Code indentation should be 4 spaces (the older code uses 2)
>>> 2)  All if, for, while, etc. constructs should have curly braces
>>> (i.e., no "if (a = b) c = d;".  The older code did not use that style,
>>> and I've been making a point of correcting this whenever I happen to
>>> be making changes in code that hasn't been converted yet.  I will
>>> never object to anybody doing the same.
>>> 3)  No had tabs.  indentation should be done with spaces.
>>>
>>>       
>> Great, perfectly suits my style. I use the SlickEdit editor which
>> introduced adaptive formatting in the
>> latest release. It adapts code assists to the convention it detects when
>> it opens the file. Brace style, indentation etc.
>> SlickEdit has very good support for classic REXX, including basic
>> context assist. Can I suggest that you add it your
>> list of editors that support REXX on your website. SlickEdit have
>> recently started to release instructions on
>> how to create user extensions to support proprietary languages. I'll put
>> this on my todo list for ooRexx.
>>     
>>> Other than that, I'm pretty flexible.  Back in 1995, we tended to use
>>> line comments that had the /* and */ in specific columns.  I prefer
>>> using the // form now.  I don't see any need for changing the style
>>> that is there, nor should you make much of an attempt to try to keep
>>> the alignment.
>>>
>>>       
>> On Mon, Jul 21, 2008 at 5:39 AM, David Crayford <[EMAIL PROTECTED]> wrote:
>>     
>>>> I've been familiarising myself with the code and have noticed that
>>>> ooRexx does not use:
>>>>
>>>>    * The standard C++ library, iostreams, STL etc.
>>>>    * Exceptions
>>>>    * Generic programming (templates)
>>>>    * namespaces
>>>>
>>>> I assume that this is due to history (ooRexx older than ISO C++),
>>>> performance and portability reasons. Are there any coding standards
>>>> or rules that I should know about?
>>>>
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>
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