>
> Make sure you test it on both 32-bit and 64-bit builds
> use one of the constants like MinimumObjectSize or sizeof(DeadObject)
>
I've tested with "sizeof(DeadObject)" on both 64 and 32-bit Windows and
unit tests don't show issues, so I've committed


Well, on 32-bit we're picking up quite a lot of unit test failures due to
[bugs:1382] <https://sourceforge.net/p/oorexx/bugs/1382/>.  Do you have any
pointers where to start looking for this 32-bit only oddity?


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