On Wed, 19 Jan 2005 10:52:18 +0100, Martijn Sipkema <[EMAIL PROTECTED]> wrote:

> > Well, that looks like a command.  I need an algorithm.
> >
> > But Nicolai gave me a good solution for that.  It involves minifying a
> > texture with linear filter.  If you offset it right, it'll do all the
> > right blending automatically.
> 
> I think OpenGL suggests using a box filter for this.
> 

What is a box filter?
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