On Wednesday 02 February 2005 06:23, Daniel Phillips wrote: > On Tuesday 01 February 2005 21:50, Timothy Miller wrote: > > For Direct, the host sets the queue tail pointer and the DMA engine > > just reads up to that point and stops until the pointer changes > > again. > > > > For indirect, you need to indicate an address and a length, in words. > > It seems to me that only the ring buffer is needed for commands and > vertices, and indirect is only needed to transfer textures. I can see > why you'd also want to support indirect commands and vertices but that > still looks like an expendable goody.
I have exactly the opposite opinion and would rather keep indirect alone than direct. Do you have the time to explain why you think indirect is not needed for commands? Rodolphe _______________________________________________ Open-graphics mailing list [email protected] http://lists.duskglow.com/mailman/listinfo/open-graphics List service provided by Duskglow Consulting, LLC (www.duskglow.com)
