On Wednesday 02 February 2005 18:58, Timothy Miller wrote:
> Nicolai Haehnle wrote:
> > Hi,
> > 
> > I decided to release my current updated version of the simulator. Find 
it at
> > http://homepages.uni-paderborn.de/prefect/ogsim/
> > The direct link to the tarball:
> > http://homepages.uni-paderborn.de/prefect/ogsim/ogsim-050202.tar.bz2
> > 
> > Here's what's new:
> > - Integrated the updated software model from Timothy
> > - Extended the protocol to support shared memory maps. This allows the 
> > client to mmap() video memory, and to publish memory blocks for DMA 
> > transfers
> > - Fix the assert() compile problem
> > 
> > When you look at the sample client, the cyan horizontal bar is created 
by 
> > triggering a DMA transfer (the OG_TEST_BYTES register), the two thin 
white 
> > lines at the top of the screen are written directly into mmap()ed video 
> > memory by the client.
> > 
> > It should be easy to integrate texturing into the client now (just 
upload 
> > the texture using DMA and configure the registers correctly) but I have 
to 
> > leave soon, so I didn't get to try that.
> > 
> > My plan (apart from testing texturing and so on) is to write a new 
client 
> > that internally implements an OpenGL-ish API as soon as I find the time 
> > (possibly this weekend).
> 
> 
> I have had a look at your code, and it's really very impressive.  I'd 
> like to work with you to see if we can't hook this into Mesa for real 
> and try to do something in real-time.

That would be great, because it would allow us to test more advanced stuff 
more easily, plus it will give us an idea of what the actual 3D driver will 
have to look like. It's definitely a direction I'd like to work in, 
especially when the semester break starts for real.

I'm going to talk to Attila about getting the source into the Subversion 
repository.

cu,
Nicolai

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