On Thu, Feb 03, 2005 at 11:24:30PM +0100, Attila Kinali wrote:
> On Thu, 3 Feb 2005 16:42:22 -0500
> Joshua Boyd <[EMAIL PROTECTED]> wrote:
> 
> > I refer in part to having to use textures to accomplish video with
> > overlays when multiple passes of glDrawPixels would be much more
> > straight forward.
> 
> Don't worry about the video guys, they dont care about straight
> forward as long as it is fast.

Well, as amateur opengl programmer I do care. While no one expects
glDrawPixels to be fast these days, having (for example) to support
hardware that has accellerated quads but not triangles would be kind of
painful. Of course, this is a silly example, but the statement that
video guys don't care about how things are to be done is not entirely
true. Then again, I think texture for overlay is straightforward enough ;)

Wouter van Heyst
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