On Monday 07 February 2005 21:06, Timothy Miller wrote:
> On Mon, 7 Feb 2005 17:21:39 +0100, Lourens Veen
>
> <[EMAIL PROTECTED]> wrote:
> > On Monday 07 February 2005 13:35, Lourens Veen wrote:
> > > Timothy, is there anything in float25::approx_recp() that seems
> > > problematic to you to implement in hardware? Anything that when removed
> > > would make the hardware much simpler?
> >
> > In particular, that multiplication is now 5 bit (difference) multiplied
> > by 6 bit (invfrac), is that still feasible as a hardcoded bunch of adders
> > or does it require using a built-in multiplier?
>
> I can always synthesize a pipelined multiplier out of random logic.

I realise that. What I don't know is how expensive things are relative to one 
another. Is an extra increment somewhere worth an if-then somewhere else? 
That sort of stuff. There is still some wriggle room in that approximate 
reciprocal, but I don't know which way to go. any clues would be much 
appreciated.

Lourens
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