On Wed, 16 Feb 2005 16:53:36 +0100, Attila Kinali <[EMAIL PROTECTED]> wrote:
> On Wed, 16 Feb 2005 13:40:10 +0100
> Nicolai Haehnle <[EMAIL PROTECTED]> wrote:
> 
> > If I understand you correctly, the current software model can already do
> > that. There are DMA uploads to transfer images from system memory to video
> > memory (we need those anyway, for pixmaps and for textures), and we can
> > just use the 3D rendering engine to do the final blit and scale.
> 
> Yes, that's what i'm talking about.
> 
> > Or maybe you're talking about video overlays, i.e. a setup where the video
> > output part of the design basically reads from two framebuffers at the same
> > time, with the second buffer (which optionally has independent size) being
> > overlayed over the first?
> 
> Hardly usefull. Although to overlay/blit units would be a cool feature :)

Well, it's not a big deal to design the video controller to put an
8-bit paletted overlay over 24-bit color.  Using planemasks and other
things, we can cause the video to be written directly into the
viewable framebuffer only into the upper 8 bits.  The drawback is that
you can't have an alpha buffer in your viewable framebuffer.
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