Attila Kinali wrote:
On Wed, 16 Feb 2005 11:01:50 -0500
Timothy Miller <[EMAIL PROTECTED]> wrote:


Hardly usefull. Although to overlay/blit units would be a cool feature :)


s/to/two/ damn typos


Well, it's not a big deal to design the video controller to put an
8-bit paletted overlay over 24-bit color.  Using planemasks and other
things, we can cause the video to be written directly into the
viewable framebuffer only into the upper 8 bits.  The drawback is that
you can't have an alpha buffer in your viewable framebuffer.


A simple colour mask is enough. I don't see any use of using
any special method than this.

Or do you have something in mind i do not see ?

                                Attila Kinali


well, if the frame buffer is 32 bits per pixel, as I seem to remember, it would be even nicer to use the 8 remaining bits as alpha so that the video buffer gets alpha composited with the drawing buffer...
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