On Fri, 25 Feb 2005 14:03:12 -0500, Daniel Phillips <[EMAIL PROTECTED]> wrote:
> Hi Timothy,
> 
> On Friday 25 February 2005 07:55, Timothy Miller wrote:
> > On Thu, 24 Feb 2005 18:22:28 -0500, Daniel Phillips wrote:
> > > Timothy has suggested that each memory
> > > controller will have its own cache, and I can see how that simplifies
> > > things, but on the other hand it will require more cache entries in
> > > total to get the same benefit versus a shared cache.
> >
> > I was thinking four entries, more precisely two pixel pairs.  :)
> 
> Ah, that makes sense.
> 
> There is a total of 8 pixel pairs, or 16 pixels.  This should work ok for
> bilinear blending, but for trilinear blending there are two separate
> textures, which will break the cache completely.  What's worse is, the two
> textures will be on different DRAM rows, so this is where the cache is
> really needed.  Doubling the cache to four pixel pairs per port should fix
> this.

Yeah, you're right.  The reason for having two pairs is to deal with
fetch requests on odd boundaries.  But we need another two for the
other row.

> 
> Again, sharing the cache between all four ports is something to think about,
> it might reduce the total footprint at the expense of more design
> complexity.  Something for a later rev?

The reason for more smaller caches is so that one stream does not hog
the cache, killing needed efficiency in another.

> 
> OK, with a tiny cache a round robin replacement policy is way too crude, so
> here is a better suggestion: for each cache miss, search for a cache entry
> that is in the same texture but not adjacent either vertically or
> horizontally to the new pixel pair and replace that one.  For the common
> case where the filter footprint is moving in any direction one texel at a
> time, this replacement policy is optimal.  The "in the same texture" test
> is aimed at the trilinear filtering case, which is the one that needs
> optimizing.

Anything more sophisticated than simple tables with LRU replacement is
going to require too much logic.
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