On Wed, 9 Mar 2005 09:47:42 +0100, Martijn Sipkema <[EMAIL PROTECTED]> wrote: > From: "Timothy Miller" <[EMAIL PROTECTED]> > Sent: Wednesday, March 09, 2005 07:31 > > For implementing FSAA, I can't remember whether it's called > > multisampling or supersampling, but the easy technique is to have a > > stage in the pipeline that divides the geometry down and manipulates > > the alpha channel so as to convert 2x2 pixels into one pixel in the > > framebuffer. This is trivial to implement, and I can add it in. > > That won't work I think as information on subpixels is lost on converting > to a single fragment with alpha---that conversion is to be done after all > drawing is completed, I think... >
All 3D drawing, yes. I was going to insert it just before the extra stuff I inserted to do 2D stuff that OpenGL doesn't account for. _______________________________________________ Open-graphics mailing list [email protected] http://lists.duskglow.com/mailman/listinfo/open-graphics List service provided by Duskglow Consulting, LLC (www.duskglow.com)
