So long as GLX works smoothly with Render/Composite/Damage, this should be fine, right? Seems like the only requirement for that to happen is for the video card to not distinguish between on-screen and off-screen windows, so we can do the normal double-buffered (or single-) rendering pretending it is on-screen and then the compositing manager can play with the resulting "window" contents however it likes.
It seems like it is the legacy of DRI and direct-rendering and so forth that is making it hard for current drivers to do accelerated GLX and Composite simultaneously. But this design is different. Kent On 4/20/05, Timothy Miller <[EMAIL PROTECTED]> wrote: > This talks about what we're going to have to support. > > http://babelfish.altavista.com/babelfish/tr?lp=de_en&url=http%3A//www.golem.de/0504/37579.html > > _______________________________________________ > Open-graphics mailing list > [email protected] > http://lists.duskglow.com/mailman/listinfo/open-graphics > List service provided by Duskglow Consulting, LLC (www.duskglow.com) > -- The world before the fall Delightful is the light of dawn Noble is the heart of man... -Cyan Garamonde, Final Fantasy VI _______________________________________________ Open-graphics mailing list [email protected] http://lists.duskglow.com/mailman/listinfo/open-graphics List service provided by Duskglow Consulting, LLC (www.duskglow.com)
