So long as GLX works smoothly with Render/Composite/Damage, this
should be fine, right? Seems like the only requirement for that to
happen is for the video card to not distinguish between on-screen and
off-screen windows, so we can do the normal double-buffered (or
single-) rendering pretending it is on-screen and then the compositing
manager can play with the resulting "window" contents however it
likes.

It seems like it is the legacy of DRI and direct-rendering and so
forth that is making it hard for current drivers to do accelerated GLX
and Composite simultaneously. But this design is different.

Kent

On 4/20/05, Timothy Miller <[EMAIL PROTECTED]> wrote:
> This talks about what we're going to have to support.
> 
> http://babelfish.altavista.com/babelfish/tr?lp=de_en&url=http%3A//www.golem.de/0504/37579.html
> 
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-- 
        The world before the fall
        Delightful is the light of dawn
        Noble is the heart of man...
                        -Cyan Garamonde, Final Fantasy VI

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