It is our desire to be able to support all of that seamlessly. It may take a lot of work, but the intention is to design the OGP hardware in such a way that it doesn't interfere with the software's ability to do all of these things.
On 4/29/05, Pierre D. <[EMAIL PROTECTED]> wrote: > Hi > > I'm really interested in your project. My bigger problem when I choose a > graphic card is : "will it be able to run Looking Glass ?" > Since I didn't see anything about it in the archives, here are the questions I > have in order to know if Looking Glass can work with a graphic card... > 1- Good composite support : as composite is being more and more used in > various projects (KDE uses it for translucent windows, it will use it for > taskbar thumbnails...), I think you already spoke enough about it, no problem > here > 2- RenderAccel working : it is really important for Looking Glass to have > Render working as fast as possible, because Looking Glass does heavy use of > it (for instance, you move your mouse out of a window => its opacity change, > its thumbnail change... and opacity uses Render) > 3- The bigger problem : allow OpenGL while Composite is running. Most drivers > disable OpenGL if Composite is running, I don't really know why. But it is a > big problem for Looking Glass ! Actually, only nvidia and some ati cards work > with Looking Glass, mostly because of that problem > > So, what about these problems with your graphic card ? Will you support all > that ? > > Thanks for reading me :) > > _______________________________________________ > Open-graphics mailing list > [email protected] > http://lists.duskglow.com/mailman/listinfo/open-graphics > List service provided by Duskglow Consulting, LLC (www.duskglow.com) > _______________________________________________ Open-graphics mailing list [email protected] http://lists.duskglow.com/mailman/listinfo/open-graphics List service provided by Duskglow Consulting, LLC (www.duskglow.com)
