It is our desire to be able to support all of that seamlessly.  It may
take a lot of work, but the intention is to design the OGP hardware in
such a way that it doesn't interfere with the software's ability to do
all of these things.

On 4/29/05, Pierre D. <[EMAIL PROTECTED]> wrote:
> Hi
> 
> I'm really interested in your project. My bigger problem when I choose a
> graphic card is : "will it be able to run Looking Glass ?"
> Since I didn't see anything about it in the archives, here are the questions I
> have in order to know if Looking Glass can work with a graphic card...
> 1- Good composite support : as composite is being more and more used in
> various projects (KDE uses it for translucent windows, it will use it for
> taskbar thumbnails...), I think you already spoke enough about it, no problem
> here
> 2- RenderAccel working : it is really important for Looking Glass to have
> Render working as fast as possible, because Looking Glass does heavy use of
> it (for instance, you move your mouse out of a window => its opacity change,
> its thumbnail change... and opacity uses Render)
> 3- The bigger problem : allow OpenGL while Composite is running. Most drivers
> disable OpenGL if Composite is running, I don't really know why. But it is a
> big problem for Looking Glass ! Actually, only nvidia and some ati cards work
> with Looking Glass, mostly because of that problem
> 
> So, what about these problems with your graphic card ? Will you support all
> that ?
> 
> Thanks for reading me :)
> 
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