On 5/1/05, Jack Carroll <[EMAIL PROTECTED]> wrote:
> On Sun, May 01, 2005 at 01:48:51PM -0500, Patrick McNamara wrote:
> > So my thoughts are as follows.  We have a distinct need which can be
> > reasonably met but either project.  I don't care which we use.  My
> > approach would be to simply write our hardware simulator as a completely
> > separate library module and when it reaches significant enough
> > complexity and completeness we wrap it in the necessary translation code
> > to hook in to either or both projects.
> 
>         I didn't really understand what you said here.  But from experience
> on the one similar project I worked on, and a lot of experience in seeing
> board designs through to completion, let me toss out a couple of thoughts.
> 
> 1.  Step 1 should be to document the register model of the target chip,
> which is also the register model of the FPGA emulation, and freeze it.  This
> allows the hardware and software teams to decouple, so they can work
> independently at their own pace.  The first draft of the register model spec
> gives each contingent something to check its design approaches against, to
> see where refinements should be made from each side.  Until everybody agrees
> on this interface spec, detailed implementation work is likely to be wasted,
> because the target is moving.  This spec isn't done until all register
> addresses and bit assignments are frozen, and everybody signs off.

I'm working on that right now, although the work schedule has a number
of other things higher priority.  I'll see if I can squeeze in some
more time on the register set earlier.  We're working on a schedule to
share, so we can discuss that.

> 
> 2.  Simultaneously with the binary interface, the hardware team can work out
> the design of the analog back end and other supporting electronics, and
> define the electrical and logical interface between it and the FPGA.
> 
> 3.  With the interfaces to both sides of the FPGA frozen, the Verilog code
> can all be written, and synthesized to determine the size and number of
> FPGAs required for implementation.  (I got a big surprise here, when I took
> my project leader's word for it, and designed the PCB to mount the FPGA he
> chose.  The logic didn't fit, and I had to do the board over to use a bigger
> FPGA.)

We're picking a footprint that works across multiple models, fortunately.

> 4.  With the complete electronic design stable except maybe for component
> values which don't affect footprint, the time is ripe to fill in the cooling
> system, mounting hardware, and other hardware items.
> 
> 5.  Only after the complete schematic, parts list, mechanical design, and
> layout requirements document are stable can board layout begin.  Breaking
> discipline here is an absolute guarantee that a lot of money will be wasted
> and any semblance of a schedule will go out the window.
> 
> 6.  Meanwhile, with the binary interface frozen at step 1, the driver team
> can go to work simultaneously on the driver and a software emulation of the
> binary interface, to allow driver code to be tested before the FPGA board is
> ready.  There might be ways in the tool chain to drive a Verilog simulation
> with C software, but I sort of suspect that for a dispersed volunteer team
> without a lot of money for expensive synthesis tools, it would be more
> expedient to drive a C emulation of the board until a real board is
> available.

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