Hi Timothy, On Tuesday 17 May 2005 16:20, Timothy Miller wrote: > On 5/17/05, Peter Karlsson <[EMAIL PROTECTED]> wrote: > > On Sat, 14 May 2005, Timothy Miller wrote: > > > You'll be able to do this already. Honestly, I don't think the > > > RTL is going to tell anyone anything they don't already know. > > > You know the register structure, and you know the general > > > pipelining. What you don't know (and don't care about) is > > > exactly how many pipeline stages are required for, say, the > > > texture unit. Some readers will be interested in how I break it > > > down, but the RTL will be much less useful as documentation than > > > the documentation that you'll already have, in terms of useful > > > programmers' reference. > > > > Ok, I just thought that if people have access to it they can do > > incremental improvements... > > And that is one of the primary reasons that I plan on releasing it > under GPL, at an appropriate time.
Just for the record: I'm really pleased to hear this, and it could very well help land some project financing. When the GPL RTL is available, we can also expect to see a number of experienced hardware hackers join the project. Regards, Daniel _______________________________________________ Open-graphics mailing list [email protected] http://lists.duskglow.com/mailman/listinfo/open-graphics List service provided by Duskglow Consulting, LLC (www.duskglow.com)
