Hi Timothy,

On Tuesday 17 May 2005 16:20, Timothy Miller wrote:
> On 5/17/05, Peter Karlsson <[EMAIL PROTECTED]> wrote:
> > On Sat, 14 May 2005, Timothy Miller wrote:
> > > You'll be able to do this already.  Honestly, I don't think the
> > > RTL is going to tell anyone anything they don't already know. 
> > > You know the register structure, and you know the general
> > > pipelining.  What you don't know (and don't care about) is
> > > exactly how many pipeline stages are required for, say, the
> > > texture unit.  Some readers will be interested in how I break it
> > > down, but the RTL will be much less useful as documentation than
> > > the documentation that you'll already have, in terms of useful
> > > programmers' reference.
> >
> > Ok, I just thought that if people have access to it they can do
> > incremental improvements...
>
> And that is one of the primary reasons that I plan on releasing it
> under GPL, at an appropriate time.

Just for the record: I'm really pleased to hear this, and it could very 
well help land some project financing.  When the GPL RTL is available, 
we can also expect to see a number of experienced hardware hackers join 
the project.

Regards,

Daniel
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