Timothy wrote about availability of RTL before it is GPL'd:
> With an NDA, this should be fine.  Of course, there's a risk of it
> getting leaked if too many people get it, so even with the NDA, it
> shouldn't be free; this way, only serious people get it, and I believe
> there are some legal reasons why a contract is more binding when money
> is exchanged (something about 'consideration'), but IANAL.
>
> In any event, what should it cost?  And it would be easier to roll the
> 'hobbyist' and 'commercial' license into one, where the up-front fee
> isn't too bad in either case, and there's also a royalty for each chip
> you produce.

I'd be willing to sign an NDA that didn't have any particularly
onerous terms, and I'd pay a $50 license fee without having to think
hard about it.  I'd probably be willing to pay more, but as the fee
goes up it becomes a bit harder for me to justify (since I expect to
pay a fairly substantial sum for the 3S4000-based hardware).

On the other hand, for a commercial license, $50 up front is way too low.
$25K (plus royalties) would be a more plausible baseline, and even that
may be on the low side.

Of course, you can offer the license at a published price to anyone,
and if you know of specific people that you are certain will contribute
significant value to the project, you can always privately negotiate
a lower (perhaps much lower) price for those people.

Until the time comes that you have developed an effective monopoly on
the graphics card market, there's no reason why you can't use
discriminatory pricing for licenses.   Once you've reached monopoly
status, the FTC looks askance at such practices.  :-)

Eric Smith

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