The bottleneck is the result of us not having a geometry engine.  The
host CPU does the geometry calculations.  This results in a rather
large volume of data being pushed over the PCI bus.  This limits us to
something like 1 million triangles/sec which really isn't all that
bad, but some games will want more.

Would there be a PCI buttleneck when used for desktop use?

Does this imply that if I have a fast enough host CPU and no bandwidth limits are reached, I should be able to play Doom 3? =)

I believe the Permedia 2 was like this, but I could be mistaken.  I
know that this is how a lot of early 3D designs were.

Will the 3D preformance in OGP be comparable to some old 3D cards?

Hey, it's a fair trade.  We will need to push these units.  Marketing
and advertizing cost money.  If you buy them in bulk, you are taking
on some responsibility for marketing and stocking them, which means
you save us that much for that batch of cards.  This is why volume
pricing works.

So what you are saying is, the volume discount is due to less handling and therefore gives the same profit to the company?

Would it be likely that the OGC could be sold from an EU contry? I am thinking about that it is rather expensive to buy from the US if you live in Europe.

It is indeed.  Not to mention the KernelTrap articles about our alpha
driver crashing the kernel in evil ways.  :)

Hehe =)

 
>  I would expect a driver written in Perl to be one of the hacks =)

Egad.  Is there a way for userspace apps to do config and io space accesses?

I don't know=( But you can do very impressive things with Perl! Take e.g. the Perl Panel which is a complete rewrite of the Gnome Panel.
http://jodrell.net/projects/perlpanel



_______________________________________________
Open-graphics mailing list
[email protected]
http://lists.duskglow.com/mailman/listinfo/open-graphics
List service provided by Duskglow Consulting, LLC (www.duskglow.com)

Reply via email to