> As for images, there are special image upload/download commands. 
> They're just privileged.  And the GPU can't directly access host
> memory.  Instead, you have to upload an image (via DMA) before you can
> use it.  The advantage (besides not allowing the GPU to look at kernel
> memory) is that uploading an image is more efficient than accessing it
> nonlinearly like you would get with a texture lookup.  The
> disadvantage is that texture lookups may not look at all pixels in the
> texture.  You win some, you lose some.  But our major goal is to make
> the design small, resulting in some tradeoffs

Do you have some docs already about what this DMA engine would look
like ?

Ben.


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