Timothy Miller wrote:
On 3/16/06, J.O. Aho <[EMAIL PROTECTED]> wrote:


For that matter, when people start doing 3D desktops, everything will
be rendered to a back buffer, which is swapped to the front at just
the right time anyhow.

Would it be possible and beneficial to make a such buffer-system for 2D
and in that way get around problems that may occure on tv-out?


It would be possible, but it would require that the X server keep
track of the contents of every window.  I believe this is something
being put into the DAMAGE extension, so in that case, it is possible.

I'm not sure about whether or not it would help with the TV.  I
suppose both fields were rasterized and then you switched, that would
work out well.

X is going to a full OpenGL based rendering.
the one important thing is pinnable buffers (each windows needs an RGBA buffer - texture or something) so that it could be drawn on independently
then each window is composited onto the main frame buffer

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