On 3/16/06, Raphael Jacquot <[EMAIL PROTECTED]> wrote: > > X is going to a full OpenGL based rendering. > the one important thing is pinnable buffers (each windows needs an RGBA > buffer - texture or something) so that it could be drawn on independently > then each window is composited onto the main frame buffer >
Our rendering engine already has this as part of its design requirements. You can create buffers of arbitrary size, draw to them as though they were the screen, and then composite them as you like to other buffers, such as the main display. _______________________________________________ Open-graphics mailing list [email protected] http://lists.duskglow.com/mailman/listinfo/open-graphics List service provided by Duskglow Consulting, LLC (www.duskglow.com)
