On 4/3/06, Timothy Miller <[EMAIL PROTECTED]> wrote: >[snip] > That all being said, some of all of the Linux community will shift > over time to wanting to have programmable shaders and hardware vertex > processing. With products like OGC1 funding us, we're going to want a > piece of the game market. In the shorter term, I can't help but > wonder if we couldn't produce a simpler design (probably which runs at > a much higher clock rate) that is fully programmable. I personally > will have to try not to get distracted by it, but there's no reason > why the community couldn't attempt to best the OGA1 design by spec'ing > out a programmable architecture. > > Until the next major OGD-related event, what do you say to spending > some time discussing some different ideas?
The first problem seems to be prototyping a full programmable gpu in fpga. It's pratically a superescalar generic processor with my past researching on fpga mailing lists showed to be not feasible, but I am not an expert. But I like the idea, specially because programmable vertex/pixel shaders aren't important only to games, but CAD(in a generic sense) as well. And let's not forget uni-verse ^_^
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