On 4/3/06, Timothy Miller <[EMAIL PROTECTED]> wrote:
>[snip]
> That all being said, some of all of the Linux community will shift
> over time to wanting to have programmable shaders and hardware vertex
> processing.  With products like OGC1 funding us, we're going to want a
> piece of the game market.  In the shorter term, I can't help but
> wonder if we couldn't produce a simpler design (probably which runs at
> a much higher clock rate) that is fully programmable.  I personally
> will have to try not to get distracted by it, but there's no reason
> why the community couldn't attempt to best the OGA1 design by spec'ing
> out a programmable architecture.
>
> Until the next major OGD-related event, what do you say to spending
> some time discussing some different ideas?

The first problem seems to be prototyping a full programmable gpu in
fpga. It's pratically a superescalar generic processor with my past
researching on fpga mailing lists showed to be not feasible, but I am
not an expert.
But I like the idea, specially because programmable vertex/pixel
shaders aren't important only to games, but CAD(in a generic sense) 
as well. And let's not forget uni-verse ^_^
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