Le lundi 10 Avril 2006 01:21, Jeff Garzik a écrit :
> James Richard Tyrer wrote:
> > Can we do the same thing with OpenGL?  Can we design a low level
> > language that can be directly implemented in hardware that it is
> > possible to compile all of OpenGL into?
>
> Someone needs to create "GLSL bytecode".  GLSL is the shader language,
> comparable to Java source.  But there is no OpenGL bytecode equivalent
> of Java bytecode, and there should be.
>

You could find a lot of documentation about cpu on IBM power5 paper, or AMD or 
Intel paper. But i have never find the (precise) description of the internal 
of a GPU (vertex and pixel shader).

Somebody could point GLSL  example that you could find usually in 3D 
application. Maybe hardware guys could understand what is needed.

nicO

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