Le lundi 10 Avril 2006 01:21, Jeff Garzik a écrit : > James Richard Tyrer wrote: > > Can we do the same thing with OpenGL? Can we design a low level > > language that can be directly implemented in hardware that it is > > possible to compile all of OpenGL into? > > Someone needs to create "GLSL bytecode". GLSL is the shader language, > comparable to Java source. But there is no OpenGL bytecode equivalent > of Java bytecode, and there should be. >
You could find a lot of documentation about cpu on IBM power5 paper, or AMD or Intel paper. But i have never find the (precise) description of the internal of a GPU (vertex and pixel shader). Somebody could point GLSL example that you could find usually in 3D application. Maybe hardware guys could understand what is needed. nicO _______________________________________________ Open-graphics mailing list [email protected] http://lists.duskglow.com/mailman/listinfo/open-graphics List service provided by Duskglow Consulting, LLC (www.duskglow.com)
