On Thu, 2006-04-06 at 08:00 -0400, Timothy Miller wrote:
> On 4/6/06, Daniel Rozsnyó <[EMAIL PROTECTED]> wrote:
> > > But it's sure would be nice to use a card who
> > > have realtime dolby digital encoding, an optical connector output and
> > > work on any platform.
> > >
> >
> > How complicated is to make an AC3 encoder in HW (fpga) and what will be
> > the latency? I think that is one of the things what are missing from
> > today's soundards.
> 
> I don't know the answer to that question, but one of the things I had
> in mind was the ability for the card to hardware decode a number of
> different formats, including the compressed ones.  We may not be able
> to do MP3 _encoding_ due to patents, but most Linux users would be
> storing on Ogg format anyway.  Those who wanted MP3 could store
> uncompressed and convert later in software.  But I think we can do MP3
> _decoding_ with no problem (although it may not be worth the effort).
> 
> Nico's post suggests that Dolby must own a patent on it.  I am
> ambivalent about that, although I suspect that AC3 is not one of those
> abusive software patents.  Given that we're selling hardware, we CAN
> afford to pay reasonable royalties.  The algorithms can be developed
> in the open, and then the companies get their royalties from the sale
> of the hardware.

Are we talking about a professional audio card, or about a gamer-card:
in the first case AC3, MP3, OGG, or everything else that is lossy is
totaly unusefull... maybe Flac could have sense !
in the second case an OpenAL implementation could be more appropriate !

(IMHO)

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MiChele Carla` aKa Goldfinger <[EMAIL PROTECTED]>
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