On Mon, 3 Apr 2006, Timothy Miller wrote:

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One such idea that's been brought up before is ultra high end audio.

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How about combining audio & graphics? A geometry engine that could be used by both the audio & graphics (at the same time), fully adapted to raytracing needs (there are quite a few similarities between raytracing audio & graphics, afaiu. Combined with programmable audio & graphics hardwre...

Just my 2 <insert currency here>...

Best regards

Peter K
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