On Mon, 3 Apr 2006, Timothy Miller wrote:
<snip>
One such idea that's been brought up before is ultra high end audio.
<snip>
How about combining audio & graphics? A geometry engine that could be used
by both the audio & graphics (at the same time), fully adapted to
raytracing needs (there are quite a few similarities between raytracing
audio & graphics, afaiu. Combined with programmable audio & graphics
hardwre...
Just my 2 <insert currency here>...
Best regards
Peter K
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