> The shader is not a program, better call it a filter, it takes some > input (vertex, fragment) and modifies it. I suppose that these are the > data inputs:
I'm not sure how you're making the distinction, but shaders now have looping and branching, so they're pretty much full programs. Various groups are now doing physics, numerical analysis, and collision detection entirely on the GPU, so the processor has to be pretty generic. _______________________________________________ Open-graphics mailing list [email protected] http://lists.duskglow.com/mailman/listinfo/open-graphics List service provided by Duskglow Consulting, LLC (www.duskglow.com)
