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Content preview: On Wed, Aug 02, 2006 at 11:11:27AM -0400, Timothy Miller
wrote:> 3: hsync polarity
(1 - positive, 0 - negative)> 2: vsync polarity (1 - positive, 0 - negative)Why
not 1 => negative, as that seems to be how [most of the stuff I know howworks]
works? F
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On Wed, Aug 02, 2006 at 11:11:27AM -0400, Timothy Miller wrote:
> 3: hsync polarity (1 - positive, 0 - negative)
> 2: vsync polarity (1 - positive, 0 - negative)
Why not 1 => negative, as that seems to be how [most of the stuff I know how
works] works? For instance, two-complement and sign/magnitude ints, as well
as IEEE $std_id floats.
Now, as you've probably forgotten, I wear my C hacker hat, not my hardware
designer hat (haven't got one of those). As such, I may have overlooked some
reason. But if it's only a question of whether or not to follow conventions,
please *do* follow conventions.
Please enlighten me,
Jonas
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