On Sunday 20 August 2006 16:57, Dieter wrote:

> Those LCD displays aren't really multi-sync, the panel has 
> a fixed resolution.  But the brain-damaged pee-seas expect a multi-sync
> monitor, so the LCDs add some sort of scan converter, which raises
> the cost of the display, and for what?  So you can have a crappy
> looking display if you aren't using the native resolution of the panel.

From a gamer's point of view, this can in fact be very useful.  For instance, 
my ATi Radeon 9800XT can't handle some of the latest games at my LCD 
monitor's native resolution (1280x1024x32).  So if I was going to play games, 
I'd have to turn the rendering quality down a long, long way without that 
scan converter.  As it is, I can get an acceptable compromise between 
resolution, draw distance and framerate by running in 1024x768x32 with the 
effects set just a little way below maximum.  When playing games, the display 
just looks like its had anti-aliasing applied (the scan converter in this 
Sharp monitor is *very* good).

Don't dismiss scan converters for LCD monitors off-hand just because *you* 
don't see a use for them.

Peter

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