On 8/22/06, James Richard Tyrer <[EMAIL PROTECTED]> wrote:
> We can use the drawing engine to do hardware scaling, Well then it wouldn't be hardware scaling, would it?
Are you saying the drawing engine isn't hardware?
> and there will be colourspace conversion. We should have that in hardware. The method from the MS site can be implemented with 12 8x8 (some 8x9) bit integer multipliers and a bunch of adders (22 bits or so).
We think we can do it with even less hardware. Or without using up multipliers that we need for the drawing engine. _______________________________________________ Open-graphics mailing list [email protected] http://lists.duskglow.com/mailman/listinfo/open-graphics List service provided by Duskglow Consulting, LLC (www.duskglow.com)
