Jon Smirl wrote:
On Tue, 22 Aug 2006 22:06:36 -0700, James Richard Tyrer wrote:

Jared Putnam wrote:
The weaknesses of GPUs are:

There is no support for integers or fixed point.
Actually, this isn't a weakness.  IIUC, GPUs use unsigned integers only
for control functions.  Is there really a need for signed integers? And,
AFAIK, fixed point only exists in software.

DirectX 10 adds a requirement for integer support in the shaders.

I presume that you mean signed integers as data.

Is there a reason for this?

What size integers are required?

Obviously, the pixel output needs to be converted to integer (which would [or should] actually be considered fixed point if used in calculations), but I didn't think that the shader did that. Hardware conversion would be the most efficient for that.

--
JRT
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