Jon Smirl wrote:
On Tue, 22 Aug 2006 22:06:36 -0700, James Richard Tyrer wrote:
Jared Putnam wrote:
The weaknesses of GPUs are:
There is no support for integers or fixed point.
Actually, this isn't a weakness. IIUC, GPUs use unsigned integers only
for control functions. Is there really a need for signed integers? And,
AFAIK, fixed point only exists in software.
DirectX 10 adds a requirement for integer support in the shaders.
I presume that you mean signed integers as data.
Is there a reason for this?
What size integers are required?
Obviously, the pixel output needs to be converted to integer (which
would [or should] actually be considered fixed point if used in
calculations), but I didn't think that the shader did that. Hardware
conversion would be the most efficient for that.
--
JRT
_______________________________________________
Open-graphics mailing list
[email protected]
http://lists.duskglow.com/mailman/listinfo/open-graphics
List service provided by Duskglow Consulting, LLC (www.duskglow.com)