On Tuesday 03 July 2007 15:54, Attila Kinali wrote:
> On Tue, 3 Jul 2007 09:29:12 -0400
>
> "Timothy Normand Miller" <[EMAIL PROTECTED]> wrote:
> > Another revision is up.  (Sorry about all the traffic.  I'm very
> > nervous about my first major public speech.  I've done others, but
> > not with an audience this large.)

Well, there's no one on the planet who knows more about Traversal, the 
OGP and OGD1, so if anyone can do it it's you.

> Having just a quick look at it, the biggest points that
> i saw was a missing outline at the beginning (it's good
> to know what you will hear, so you can decide whether this
> talk is something interesting for you).

Also, you're talking about desktops, but the idea of OGC1 as I 
understand it is to sell it into the embedded market as well. It's 
mentioned as an aside in the technical bit, but I think it could be 
more prominent. After all, the freedom of embedded developers is just 
as important as that of desktop users.

> Another way would be first talk about the non-technical
> stuff as you did in your slides, put slide 13 and probably
> slide 14 too at the end of the non-technical talk.
> Maybe insert here a small question round.
> Then start with the technolgy overview ('90s and today),
> go over to OGA, explain what OGD1 is and what it represents.
> Do the demo at the end of it and finally ask for questions.

I find it hard to figure out the kind of audience that is expected for 
OSCON. The scope appears to be very broad, from pure technical stuff to 
a CEO thing.

I agree that it's probably best to start with the "easy" non-technical 
stuff, then make it gradually harder. This way, the CEOs get their 
message (open hardware good for customer, that's them, OGP makes it) 
and then drift off, while the geeks first get an introduction and can 
then sink their teeth into the technical side.

I agree with that it's a bit chaotic at the moment, and I think part of 
the problem is that it's not entirely clear what this talk is about. We 
really want to do two things I think: introduce the OGP to a broader 
audience, and show off our hardware and plans. Here's an attempt at 
restructuring it (quite) a bit.

- Outline
        Just a list of headers so that people know what's coming

= The Open Graphics Project
        - Motivation (Introduction)
                No desktop graphics without proprietary drivers
                Bad support for smaller customers in the embedded space
                OGP founded to do something about it

        - Open Hardware
                This is the solution to the problem above

        - History and Organization
                Timeline

        - Economics
                Fabbing is expensive, hardware != software
                How to get actual stuff in our hands

= The Hardware
        - Introduction
                We want to make a graphics card
                For that we need
                        A specification
                        A design, and
                        Prototyping hardware

        - Goals of the OGP (Specification)
                What do we want OGC to be able to do?
                The current slide conflates this with how to do it in terms of
                technology. I'd put that at the end of the next section. This 
slide is
                very overfull anyway.

        - Graphics Technology (Design)
                '90's
                Today's stuff
                OGC
                OGA1 (Scratch the diagram, it'll be unreadable and even 
eagle-eyed
                listeners won't have the time to study it anyway)

        - OGD1P Features, Picture, Demo (Prototyping Hardware)
                Here's what we made, and it actually works, although there's 
still
                quite a bit to do

        - Future Developments
                We're going to finish OGD1, and then design and make OGC1, and 
we need
                everyones help

- Thanks

- Questions


Some more general notes:

There's room in my template for a date, footer and slide numbers. Enable 
them (Insert->Page Number, then enable all three). Especially the 
latter are important, because it makes it easy for people asking 
questions to refer to a slide.

A lot of these slides are rather crowded. Small fonts are hard to read 
on a projector, and you want people at the back of the room to be able 
to read your slides even if they have less than 20/20 vision. Having 
more slides with less information a piece makes it easier to read.

Lourens

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