On 7/3/07, Attila Kinali <[EMAIL PROTECTED]> wrote:
Having just a quick look at it, the biggest points that
i saw was a missing outline at the beginning (it's good
to know what you will hear, so you can decide whether this
talk is something interesting for you).
Added.
Another way would be first talk about the non-technical
stuff as you did in your slides, put slide 13 and probably
slide 14 too at the end of the non-technical talk.
Maybe insert here a small question round.
Then start with the technolgy overview ('90s and today),
go over to OGA, explain what OGD1 is and what it represents.
Do the demo at the end of it and finally ask for questions.
I decided to reorg it this way. Maybe I'll redo it. I've started
practicing it, and I can tell you that I'm going to have to practice
it once per day from now until the day of the presentation. Ums and
ahs and you-knows and pauses and stubling, and it just sounds lame in
general. The slides are shaping up (I think), but there has to be a
lot of spoken content, and that really needs work.
Oh, one thing that i forgot: Don't assume that people know
technical terms. Especially graphics card related terms.
In particular:
* pixel pipeline
* vertex pipeline
* shading and geometry
* FPGA
* VLSI
I added some of that to my notes.
I'm going to see if anyone else has posted suggestions and then put up
another update (by noon EST).
--
Timothy Normand Miller
http://www.cse.ohio-state.edu/~millerti
Open Graphics Project
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