On 04/07/07, luc marschall <[EMAIL PROTECTED]> wrote:
Le mardi 03 juillet 2007 à 14:36 -0400, Timothy Normand Miller a écrit : > Here's a complete redo based on Lourens' outline. My first step was snip > > The current version is at: > > http://www.traversaltech.com/files/speech2.odp > > The previous version can be found at: > > http://www.cse.ohio-state.edu/~millerti/speech.odp
slide 4 You might move the embedded bullet to the highest point. It is the business model which will provide income and for business people they will be looking where the $ come from.. Also instead of hobbyists, perhaps mention lone inventor developers with an idea to change the world. (in other words.. hobbyists, but it may be more understandable for business) . aside note: this is similar to when all the compilers were expensive and the lone developer with an idea but no funding couldnt produce software. Now ODG1 means more easy to produce hardware without so many er<ahem> IP strings attached. And like the gpl software projects, developers to leave a public record of their ability with hdl. slide 12. Notes: can do 90's era board. this may not adequately convey that this board will be so much faster. Maybe mention that we are aiming for xyz game to be playable? last slide - very nice. I like it. _______________________________________________ Open-graphics mailing list [email protected] http://lists.duskglow.com/mailman/listinfo/open-graphics List service provided by Duskglow Consulting, LLC (www.duskglow.com)
