Thanks to some helpful people on the list, we were able to figure out
why in our test environment, framebuffer writes were slow.  We changed
the way the mapping worked to enable write combining, and it now gets
very good throughput.  But we've since noticed that READS only get
about 4 megabytes/sec.  Does anyone have any insight into this?
Surely, there must be some way to enable an optimization to reads as
well, no?

Thanks.

--
Timothy Normand Miller
http://www.cse.ohio-state.edu/~millerti
Open Graphics Project
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