There is always a way around it.  Don't support it directly, but instead create 
a general system which drivers can wrap to fit.

---- Philipp Klaus Krause <[EMAIL PROTECTED]> wrote: 
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> I noticed OpenGL 3 was mentioned in news 23.
> Unfortunately it will probably take a decade for Open Graphics to
> implement OpenGL 3.
> 
> - From the OpenGL 3 update posted at opengl.org by Barthold Lichtenbelt
> (the OpenGL ARB working group chair):
> "S3TC is a required texture compression format"
> 
> The S3TC patent expires in 2017.
> 
> Unless the S3TC requirement is dropped from the final OpenGL 3 spec Open
> Graphics will not be able to legally support OpenGL 3 for a long time.
> 
> Philipp
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> 
> iD8DBQFHSII9btUV+xsoLpoRAmh7AJ0a7cHv3rQhLePZ+tY9D8btjbR/wACgzAB6
> qNcf8HQgeuO6Vy0P2qhK37g=
> =LASS
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