There is always a way around it. Don't support it directly, but instead create a general system which drivers can wrap to fit.
---- Philipp Klaus Krause <[EMAIL PROTECTED]> wrote: > -----BEGIN PGP SIGNED MESSAGE----- > Hash: SHA1 > > I noticed OpenGL 3 was mentioned in news 23. > Unfortunately it will probably take a decade for Open Graphics to > implement OpenGL 3. > > - From the OpenGL 3 update posted at opengl.org by Barthold Lichtenbelt > (the OpenGL ARB working group chair): > "S3TC is a required texture compression format" > > The S3TC patent expires in 2017. > > Unless the S3TC requirement is dropped from the final OpenGL 3 spec Open > Graphics will not be able to legally support OpenGL 3 for a long time. > > Philipp > -----BEGIN PGP SIGNATURE----- > Version: GnuPG v1.4.6 (GNU/Linux) > Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org > > iD8DBQFHSII9btUV+xsoLpoRAmh7AJ0a7cHv3rQhLePZ+tY9D8btjbR/wACgzAB6 > qNcf8HQgeuO6Vy0P2qhK37g= > =LASS > -----END PGP SIGNATURE----- > _______________________________________________ > Open-graphics mailing list > [email protected] > http://lists.duskglow.com/mailman/listinfo/open-graphics > List service provided by Duskglow Consulting, LLC (www.duskglow.com) _______________________________________________ Open-graphics mailing list [email protected] http://lists.duskglow.com/mailman/listinfo/open-graphics List service provided by Duskglow Consulting, LLC (www.duskglow.com)
