On Dec 9, 2007 7:14 PM,  <[EMAIL PROTECTED]> wrote:
> This does not seem to be a terribly efficient method for memory control, 
> unless I'm missing something.

What is inefficient about it?  The memories have to be controlled in a
certain way, and to keep clock rates up, things have to be deeply
pipelined.  The memories are a single resource that must be accessed
efficiently by multiple agents, hence the arbiter.  What specifically
are you objecting to?

> Is there a blitter for handling the memory needs?  Is it FIFO, SIMD or Vector 
> based?

There is no blitter YET.  But there will be.  We're not quite there
yet.  Actually, it'll be more than a blitter.


-- 
Timothy Normand Miller
http://www.cse.ohio-state.edu/~millerti
Open Graphics Project
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