---- Timothy Normand Miller <[EMAIL PROTECTED]> wrote: 
> On Dec 9, 2007 7:14 PM,  <[EMAIL PROTECTED]> wrote:
> > This does not seem to be a terribly efficient method for memory control, 
> > unless I'm missing something.
> 
> What is inefficient about it?  The memories have to be controlled in a
> certain way, and to keep clock rates up, things have to be deeply
> pipelined.  The memories are a single resource that must be accessed
> efficiently by multiple agents, hence the arbiter.  What specifically
> are you objecting to?

Not obbjecting, just not seeing any control bits, but then again, I haven't 
studied the design enough.
> 
> > Is there a blitter for handling the memory needs?  Is it FIFO, SIMD or 
> > Vector based?
> 
> There is no blitter YET.  But there will be.  We're not quite there
> yet.  Actually, it'll be more than a blitter.
> 
> 
> -- 
> Timothy Normand Miller
> http://www.cse.ohio-state.edu/~millerti
> Open Graphics Project

Would you like a blitter design I've been working on?  It's vector-based 
(derived from the old Amiga blitter) and should be pretty quick.
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