---- Timothy Normand Miller <[EMAIL PROTECTED]> wrote: > On Dec 9, 2007 7:14 PM, <[EMAIL PROTECTED]> wrote: > > This does not seem to be a terribly efficient method for memory control, > > unless I'm missing something. > > What is inefficient about it? The memories have to be controlled in a > certain way, and to keep clock rates up, things have to be deeply > pipelined. The memories are a single resource that must be accessed > efficiently by multiple agents, hence the arbiter. What specifically > are you objecting to?
Not obbjecting, just not seeing any control bits, but then again, I haven't studied the design enough. > > > Is there a blitter for handling the memory needs? Is it FIFO, SIMD or > > Vector based? > > There is no blitter YET. But there will be. We're not quite there > yet. Actually, it'll be more than a blitter. > > > -- > Timothy Normand Miller > http://www.cse.ohio-state.edu/~millerti > Open Graphics Project Would you like a blitter design I've been working on? It's vector-based (derived from the old Amiga blitter) and should be pretty quick. _______________________________________________ Open-graphics mailing list [email protected] http://lists.duskglow.com/mailman/listinfo/open-graphics List service provided by Duskglow Consulting, LLC (www.duskglow.com)
